源码 / Ch04/ProceduralCommon.hlsl
Ch04/ProceduralCommon.hlsl
// 第 4 章所有“图案 Shader”共用的顶点部分:只需要位置和 UV。 #ifndef COOKBOOK_CH04_PROCEDURAL_COMMON_INCLUDED #define COOKBOOK_CH04_PROCEDURAL_COMMON_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Assets/Cookbook/Ch04/ProceduralLib.hlsl" struct Attributes { float4 positionOS : POSITION; float2 uv : TEXCOORD0; }; struct Varyings { float4 positionCS : SV_POSITION; float2 uv : TEXCOORD0; }; Varyings ProceduralVert(Attributes input) { Varyings output; output.positionCS = TransformObjectToHClip(input.positionOS.xyz); output.uv = input.uv; return output; } #endif