// 配套贴图的导入规则:*_normal 设为法线贴图;数据类贴图关闭 sRGB;Ramp 用 Clamp。 using UnityEditor; using UnityEngine; namespace Cookbook.Core { class CookbookTextureImporter : AssetPostprocessor { void OnPreprocessTexture() { if (!assetPath.StartsWith("Assets/Cookbook")) return; var ti = (TextureImporter)assetImporter; string f = System.IO.Path.GetFileNameWithoutExtension(assetPath).ToLowerInvariant(); if (f.EndsWith("_normal")) ti.textureType = TextureImporterType.NormalMap; if (f.EndsWith("_mask") || f.EndsWith("_height") || f.StartsWith("noise_") || f.StartsWith("flow") || f.EndsWith("_linear")) ti.sRGBTexture = false; if (f.StartsWith("ramp_")) { ti.wrapMode = TextureWrapMode.Clamp; ti.mipmapEnabled = false; } if (f.StartsWith("particle_") || f.StartsWith("flipbook_")) ti.alphaIsTransparency = true; ti.anisoLevel = 4; } } }